• Fick 4 paket på Posten idag med diverse saker, vilket gör mig väldigt lycklig :)
    Se bild för att beskåda en superfin musmatta med logga, brevpapper med robotarna tryckta på, fyra RiffTrax, Volume XVIII och för att avsluta det hela ligger en Torgo-figur från Brian Davis i mitten!

    Klicka på bilden för större version.

  • Saxat från Satellite News:

    The episodes that will be included in MST3K Volume XIX from Shout!Factory will be:
    episode 107- ROBOT MONSTER (with shorts: COMMANDO CODY Parts 4 and 5)
    episode 423- BRIDE OF THE MONSTER (with short: HIRED!, Part 1)
    episode 818- DEVIL DOLL, and
    episode 911- DEVIL FISH

    Yes, it’s monsters and devils. Also, a special edition of this release will include a Gypsy figurine that will be in proportion to the Servo and Crow figurines. (Awesome.)
    Info on a street date and other extras as soon as we get it.

    Aaaaaaaaaawesome! Fyra suveräna episoder, varav två är några av mina favoriter (Robot Monster och Devil Fish). 2 Joel, 2 Mike, lägg till en Gypsy-figur och vi har ett riktigt vinnande koncept!
    Om de kör sina standard release-rutiner så bör vi ha ett nytt set innan jul, så var det förra året då vi fick veta om Volume XVII i mitten av juli.

    En Gypsy-figur tillsammans med Tom Servo och Crow T. Robot som vi fått tidigare kommer se supersnyggt ut med min RiffTrax Mike wobble head :)

  • Inte nog med att vi kommer att få fyra nya episoder alldeles strax (release den 13e juli), vi får även en hel del extras!

    Den största är helt klar “NO DIALOGUE NECESSARY: Making The Beast of Yucca Flats”, en 30 minuter lång dokumentär gjord av Daniel Griffith som gjorde “SANTA CLAUS CONQUERS THE DEVIL: A 50 Year Retrospective” i Volume XVI. Bland annat kommer Lee Strosnider som var med vid skapandet av både Yucca Flats och Skydivers vara med.

    Men inte nog med det, Daniel har även producerat en till dokumentär, “COLEMAN FRANCIS: The Cinematic Poet of Parking”. Även där kommer Lee Strosnider vara med och berätta bland annat om hur det var att jobba med Coleman Francis på filmerna “Beast of Yucca Flats” och “The Skydivers”.

    Ser mycket intressant ut, och för mer info gå till Daniels site.

  • Added more stuff to my list of collections!

    A selected list of all the listed things can be found under Collection, to the right on the collection of buttons up there.

    Also, added some scans of cool stuff!

  • MST3K, Shout! 19.03.2010 No Comments

    Saxat från www.mst3kinfo.com:

    In celebration of the arrival of Mystery Science Theater 3000, Vol. XVII, Shout Factory has informed us what episodes will be featured in the next set, “Mystery Science Theater 3000, Vol. XVIII.” They are:
    • episode 208- LOST CONTINENT (“Rock climbing, Joel.”),
    • episode 417- CRASH OF THE MOONS with short, “General Hospital”–Segment 3 (“Boopie!”),
    • episode 621- THE BEAST OF YUCCA FLATS with shorts: “Money Talks!” & “Progress Island, U.S.A.” (“Flag on the moon…”) and
    • episode 813- JACK FROST (“I’m dowling!”).
    We’ll give you info on extras, etc., as soon as we get it.

    Update: The tentative street date is July 13. And the Amazon pre-order page is up. Please use THIS LINK to reach it. Thank you

    Super, den kommer redan i juli! Perfect till semestern :)

  • MST3K 16.02.2010 No Comments
    Crow, Tom and Mike. As toys!

    Crow, Tom and Mike. As toys!

    Spaghetti Ball, with Crow and Tom made from pewter.

    Spaghetti Ball, with Crow and Tom made from pewter.

    Fler bilder kommer under veckan, kika under “Collection” här ovanför!

  • 12.18.09  Gameplay Sample Trailer and UPDATE.
    Though we’ve tried to describe what an interactive movie looks like while you are “playing” it, words have always fallen short.  In this 7:30 demonstration you’ll get a better idea.  Shown here are menus, puzzles, exploration and movie footage that integrates seamlessly into the gameplay.  We have left out most cinematic footage in favor of gameplay, and we’ve edited together a small sample of what kind of action you will experience while inside the world of Darkstar.  CLICK HERE TO VIEW.
    The game begins with cinema that shows you as the lead character waking up on a broken starship, footage you may skip. You are then released to your own devices on a huge spaceship with dozens of areas that you must unlock and explore.  There are clues, tools, maps, devices, puzzles, and a myriad of problems to solve in order to save the world, the girl and your ship.  And the adventure is not confined inside this huge spacecraft.  You go outside in a repair pod (EVM), a spacesuit, and eventually take a shuttle down to the planet where you discover an alien temple. From there you find an abandoned enemy flying machine that you pilot to it’s mother ship, which you enter and explore and face death.  Indeed you can die a couple of dozen ways in Darkstar, your only defense…SAVE or SAVE AS.
    To jam hours and hours of play into a short video like this was difficult, but we hope this answers a lot of questions from you gamers.  There’s been a lot of comparison to mid 90’s adventure games such as the Myst series, and although some of the fundamental point-and-click sensibilities are similar, the “Interactive Movie” aspect of this is what sets it apart.  Just like any adventure game, this isn’t for everybody.  If you like exploration, adventure, sci-fi, rock music, and first person escapism, this might be for you.  If you are a hard-core first person shooter or driving simulation type of player who just isn’t into storytelling tools like this, you might pass.  This experience is perfect for non-gamers, casual gamers, and hard-core gamers that like adventure/exploration titles that have a great story & stunning graphics, and just like to have fun.  The puzzles in Darkstar are really not all that difficult, some are childishly easy, but the big picture of opening everything you must unlock in order to complete the mission and see all there is to see is more daunting than it seems on the surface, and lots of fun if you’re into this kind of thing.  We think you’ll be very pleased with the vast world we’ve built, providing hours and hours of adventure.
    STATUS:  The game is finished, and is currently in testing and final programming in Ontario Canada.  We are also finalizing rights management issues, in particular, the RUSH music.  Though the band is 100% behind the project, this is still an arduous task.  Atlantic Records (who owns a few of the masters) has recently issued a press release they will not license any music to video games, so we’re dealing with the possibility those tracks will have to come out and be replaced by five Universal tracks.  And negotiations are not yet complete with Universal either, so anything can happen.
    RELEASE:  We can tell you that the plan is to release on PC (XP/Vista/7) and also MAC OS systems initially.  It will come in a boxed set with eight double density disks, Darkstar is a big game.  We are doing research with surveys (click here to take the survey) to find out what platforms you own, and how many are interested in purchasing Darkstar on consoles such as X-Box, PS2, PS3, Wii, and others.  If our survey does not address something you are interested in, please email us.  We’ve gotten a lot of inquiries about the possibility of iPhone apps.  We’ll consider anything you bring to our attention.  After the PC/MAC release we’ll have a better idea of how much people like DS, and armed with the data you folks send in via the surveys and emails we’ll know where to go from there.
    RELEASE DATE:  We’re sorry, but no release date can be scheduled until testing is complete and we have our music rights ironed out, hopefully this will be very soon.  Stay tuned and thank you for your ongoing patience with this.
    SURVEY LOCATIONS:  If you’d like to take the survey as a fan of one of our niché partners, the survey is in different locations.  Click here, here or here if you are a RUSH fan.  Click here if you are an MST3K fan.  And click here if you are a Clive Robertson fan.  We want to thank all of the other sites that have hosted our survey, and helped to keep you informed on the status of this product.

    Saxat direkt från deras hemsida:

    12.18.09  Gameplay Sample Trailer and UPDATE.

    Though we’ve tried to describe what an interactive movie looks like while you are “playing” it, words have always fallen short.  In this 7:30 demonstration you’ll get a better idea.  Shown here are menus, puzzles, exploration and movie footage that integrates seamlessly into the gameplay.  We have left out most cinematic footage in favor of gameplay, and we’ve edited together a small sample of what kind of action you will experience while inside the world of Darkstar.  CLICK HERE TO VIEW.

    Mer info “after the jump”.

    Read more…

  • I en blogpost innehållande en intervju med Joel Hodgson så erkänner Joel varför han verkligen slutade med MST3K:

    SFBG: You left “Mystery Science Theater 3000” after 100 shows. I read somewhere that it was because you were tired of performing in front of the camera.
    JH: That’s what I said. But it was a bit of a dodge. I was fighting with my partner [producer Jim Mallon]. That’s why I quit. I lied to everyone, basically.

    Så, Jim Mallon, jag vet att du inte kan svenska så jag säger det på engelska… Shape up, you bastard!

  • RiffTrax 20.01.2010 2 Comments

    Oh yes, RiffTrax fortsätter att riffa på bra filmer, I like it! LOTR, Terminator, Transformers, Star Wars, Star Trek V… Ok, den sista filmen kanske inte är så bra i sig, men riffen är!

    Jag beställde en Mike Nelson Bobble Head förra veckan, Erik på RiffTrax ordnade så att jag och en vän till mig fick några av de sista de hade kvar. Mycket snällt måste jag säga, superbra kundservice.
    Så för att göra en bra sak ännu bättre, har jag ett nyårslöfte: Köp fler RiffTrax.
    Simpelt, men ska nog vara genomförbart :)

    Köp Star Wars-riffen här.

  • MST3K 28.12.2009 No Comments

    Senast jag postade om Darkstar var 2007, så det är dags igen :)

    Tänkte bara påminna alla om att Darkstar fortfarande finns, fortfarande inte släppt och väntar fortfarande på en utgivare. Men det är i alla fall färdigt!

    De hoppas på att kunna ge ut spelet sent i 2009 (lite sent nu) eller början av 2010. Håll tummarna, och vet ni något företag som skulle vara intresserade av att ge ut det hör av er till utvecklarna här.